This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Image used courtesy of Nintendo/YouTube Screenshot ![]() Nonetheless, the short presentation gives the impression that many wearable outfits are in store within the game.įor further engagement, the game contains a multiplayer mode where players can enjoy cooperatively.īalan Wonderworld is set to release on March 26, 2021, for current-gen platforms, Switch, PS4, and Xbox One next-gen platforms, Xbox Series X/S, PS5 and PC. There were other costumes highlighted as part of the trailer, but are far briefer to get full details about. A skill that would see players floating from one place to the next.Īnother featured costume transformation involves a suit that gives the player fighting capability as a “Pumpkin Puncher.” True to its name, this particular getup provides the player the ability of rock-breaking punches, reaching a fair distance. One of the costumes, in particular, is the sheep outfit, aptly named Soaring Sheep, which gives the player the ability to soar heights when exposed to wind. It gave a brief example of how the player would metamorphose considering a peculiar costume. The trailer for the developing title did showcase a fair much, in terms of the selections of transformations. But something the team has managed to achieve eventually. In a previous interview with IGN Japan, Naka spoke about how he went overboard pitching about the project, citing how the ability to shift into up to 80 unique transformations was a little too ambitious. The game is technically the veteran game developer’s first project with Square Enix after making a jump to the company in 2018. Naka’s directorial role in Balan Wonderworld draws expertise to his strong portfolio of platformer titles, including Nights into Dreams and Sonic the Hedgehog. It was possibly catering to the young audiences, in addition to the diehard fans of the platformer variety. Abilities that will serve a common or special purpose, whether to traverse the game’s world or continue through the game’s storyline.Įssentially a platformer title, the game bears semblance to the cutesy images known in the genre. Balan Wonderworld is the latest project from former SEGA employee and now Square Enix employee, Yuji Naka, which is about overcoming odds with the help of costumes that let the protagonist don costumes and transform into a unique being.įeaturing as many as 80 unique costumes, the game meets an ambitious goal, which coincides with the idea of giving players access to as many unique skills.
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