The factions in AoEIII: GC are divided by their gameplay style. Many other features are present, in order to transform the great game that is Age of Empires III into a platform to the star wars universe. Naval unit roasters have been scrapped, in favor of aerial unit roasters that act less like naval units and more like regular units instead, ages are reformed into technology levels, a new hero (or villain, depending on your faction) feature is also present on the game. The concept of unique units and unique techs are gone, while the concept of things such as unit classes are introduced. Civilizations are renamed “Factions” and are given new traits. Since it’s a total conversion, the civilizations from the original game have been deactivated, but units and buildings for them are still available in the editor. The mod also features elements from previous Age of Empires games, two great examples are the fourth resource and the AoK style techtree. The changes to Unction card intend to considerably reduce its significance in the late-game (paving the way for powerful new cards) and to make it less difficult to use.The mod features a great deal of gameplay features and it will include several factions and other elements from the Star Wars universe, both expanded and the new canon universe.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |